CANTRIP #3: Booming Blade (5E)
Their solution? Give them melee! The Bladesinger 5E was born! The Bladesinger are a group of elegant elf wizards, embracing close fights and grouped by combat style. You might even get a tattoo of your family animal, to show your deadly prowess with magic and might.
But, is the Bladesinger truly magical and mighty? Or simply a gimmick? Mechanically, the Bladesinger Wizard is good two times per short rest. During those 1 minute bursts, you actually have a thematically powerful melee warrior… Though you are heavily restricted by armor type and are still quite reliant on magic until much later.
If the Bladesinger is not able to get short rests after their Bladesong class ability is out, then you are essentially a Wizard without a subclass. The Bladesinger is naturally Elf-only, but your GM can choose to lift the restriction. Maybe your character once had a relationship with a bladesinger, or your parents were good friends with them.
When you adopt this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice.
By RAW, Performance is only good as a background or money-making ability. Oh boy, you get 1 melee weapon… Of any quality! That leaves you with a few choices; Rapier, Scimitar, Shortsword. If you want to multiclass into Fighter for the Two-Weapon Fighting style, then they get pretty good especially with your level 14 feature! Rapier is the highest damage single-handed Finesse weapon available. Whips get you Reach, which might not be a bad idea if you wish to evade direct melee combat.
Unfortunately, Whips work poorly with Green-Flame Blade… Unless your GM allows you to channel the attack through it instead of the default range of 5 feet.
Gimmick time! They last a minute, cost a bonus action to use, and you can cancel them whenever. You gain the following benefits during that minute.Used in hand-to-hand combat, a melee attack allows you to attack a foe within your reach.
A melee attack typically uses a handheld weapon such as a sword, a warhammeror an axe. A typical monster makes a melee attack when it strikes with its claws, horns, teeth, tentacles, or other body part.
A few spells also involve making a melee attack. Most creatures have a 5-foot reach and can thus attack targets within 5 feet of them when making a melee attack. Certain creatures typically those larger than Medium have melee attacks with a greater reach than 5 feet, as noted in their descriptions. Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike : a punch, kick, head-butt, or similar forceful blow none of which count as weapons.
You are proficient with your unarmed strikes. In a fight, everyone is constantly watching for a chance to strike an enemy who is fleeing or passing by. Such a strike is called an opportunity attack. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach.
You can avoid provoking an opportunity attack by taking the Disengage action. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don't provoke an opportunity attack if an explosion hurls you out of a foe's reach or if gravity causes you to fall past an enemy.
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand.
You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it. When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them. The target of your grapple must be no more than one size larger than you and must be within your reach.Free Resources on Roll All rights reserved.
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5e SRD:Melee Attacks
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Play Now. Join a Game. Marketplace Toggle Dropdown. Burn Bryte Starter Bundle by Roll Alien Archive 2 by Paizo. Best Friends Forever by heart of the deernicorn. Tools Toggle Dropdown. Character Vault. Roll20 for Android. Roll20 for iPad. Community Toggle Dropdown. Searches must be at least 3 characters.When you make an attack, your attack roll determines whether the attack hits or misses. To make an attack roll, roll a d20 and add the appropriate modifiers.
The AC of a character is determined at character creation, whereas the AC of a monster is in its stat block.
D&D 5th Edition
When a monster makes an attack roll, it uses whatever modifier is provided in its stat block. Ability Modifier. The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have the finesse or thrown property break this rule. Some spells also require an attack roll. The ability modifier used for a spell attack depends on the spellcasting ability of the spellcaster.
Proficiency Bonus. You add your proficiency bonus to your attack roll when you attack using a weapon with which you have proficiency, as well as when you attack with a spell. This is called a critical hit, which is explained later in this chapter.
If you are hidden—both unseen and unheard—when you make an attack, you give away your location when the attack hits or misses. When you make a ranged attack, you fire a bow or a crossbow, hurl a handaxe, or otherwise send projectiles to strike a foe at a distance. A monster might shoot spines from its tail.
Making an Attack
Many spells also involve making a ranged attack. Some ranged attacks, such as those made with a longbow or a shortbow, have two ranges. The smaller number is the normal range, and the larger number is the long range. Aiming a ranged attack is more difficult when a foe is next to you. Used in hand-to-hand combat, a melee attack allows you to attack a foe within your reach. A melee attack typically uses a handheld weapon such as a sword, a warhammer, or an axe.
A typical monster makes a melee attack when it strikes with its claws, horns, teeth, tentacles, or other body part. A few spells also involve making a melee attack. Certain creatures typically those larger than Medium have melee attacks with a greater reach than 5 feet, as noted in their descriptions.
You are proficient with your unarmed strikes. In a fight, everyone is constantly watching for a chance to strike an enemy who is fleeing or passing by. Such a strike is called an opportunity attack.
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In 5e a lot of the spells in both the Monster Manual and PHB talk about a spell being a "melee spell attack". Is this simply to do with the range of the spell or are there additional rules to rolling? The reason I'm slightly confused is because the cantrip Thorn Whip says to make a melee spell attack against a foe, but it has a range of A melee spell attack follows all the rules of a traditional melee attack.
Most creatures have a 5-foot reach and can thus attack targets within 5 feet of them when making a melee attack. Certain creatures typically those larger than Medium have melee attacks with a greater reach than 5 feet, as noted in their descriptions.
The difference between a melee attack and ranged attack is that a ranged attack suffers disadvantage if you're within 5 feet of an enemy while a melee attack is not affected. This works like any other spell attack roll; it uses your spellcasting attribute and so on.
However, it also has the properties of a melee attack. Notably, ranged attacks including ranged spell attacks are made with disadvantage if you're within 5 feet of an active enemy. Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered. Ask Question.
Asked 5 years, 8 months ago. Active 8 months ago. Viewed k times. Bigern Bigern 1 1 gold badge 8 8 silver badges 15 15 bronze badges. Active Oldest Votes. In this case, thorn whip attacks like a melee weapon with foot reach. Zibbobz 7, 5 5 gold badges 27 27 silver badges 69 69 bronze badges. Orvir Orvir 5, 3 3 gold badges 26 26 silver badges 46 46 bronze badges. That's only about 5 spells, but still Sign up or log in Sign up using Google. Sign up using Facebook.
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